![]() ![]() ![]() ![]() Meaning they get 3 years of optimal growth. Growth: Optimal growth up to 20 (inclusive). Player Champion Stats: One champion at 9 ~ 10 Player Champion Stats: One champion at 10 ~ 13 Player Champion Stats: Two champions at 5 ~ 6 It’s also great on champions with a very high DEF stat since there’s more value per HP point there. Since the boost is additive, the player DEF stat makes the biggest difference for champions that have low HP. If 2vs2, the player stat boost is tripled (x3). This, paired with his naturally high attack speed, means that the swordsman can perform well regardless of nerfs if the player has championship level stats. Also, weirdly enough, the ATK boost that the swordsman gains from player ATK does not get halved in 3vs3 and 4vs4 despite his damage modifier (probably an oversight). Since the boost is additive, the player ATK stat makes the biggest difference for fast hitting champions with low base ATK. This may have to do with the fact that the Swordsman is the only champion in the game that inflicts double his ATK value as damage. That bonus is halved for the swordsman (x1.5). Always have reserve players to switch in the players with the best shape! There's up to a 40% attack speed difference and 2 movement speed difference between the worst condition and the best. They are equal to 1.05 and 0.95 respectively. The trait multiplier refers to the Iron Body and Brittle Body traits. Meaning that the base Knight can endure twice as many hits as the base Ghost. The base Ghost with 160 HP and 0 DEF has 160 effective health. The base Knight with 200 HP and 60 DEF has 320 effective health. That modifier is equal to 2.Ĭhampion DEF can’t go lower than -50 DEF with debuffs.Įvery point of DEF nets +1% effective health. The only champion in the game that has a modifier is the swordsman. Every point of player ATK provides 0.1 champion ATK. Provide your team with equipment that offers excellent performance and creates an outstanding environment for the top players to perform at their very best. You can provide a better environment for the players by building equipment or improving the facility. Take the team's fund and the players' skills into account to effectively manage the players. Some players have traits that even allow them to possess differentiating skills. Each player has different attack/defense abilities and champion skill levels. You can build a stronger team either by recruiting better players or by training existing players. In order to win the match, you will have to exercise good judgment on the basic abilities and the characteristics of the skills each champion has, and select the appropriate one based on the situation. Every champion possesses 1 basic skill that can be used during the cooldown and an Ultimate that can only be used once per one set. Be mindful of the champions your players pick frequently, the champions your opponents pick often, and the compatibility of the combination to achieve the best results.Įach champion follows deathmatch rules of fighting for 1 minute, and the team with the higher number of kills wins.Įach champion has his/her unique characteristics. Help your team grow efficiently and work out the best strategy to win the world championship title!įind the best combination of champions among many of them. ![]() Teamfight Manager is a game where you become a coach who manages a virtual eSports pro-game team. ![]()
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